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JadeDemilich
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PostSubject: Re: Alpha Source-ery   12.04.16 10:19

Kind of crazy idea

you know how some games allow you options of ending the game? hidden or not hidden things that if you just make the right choice somewhere you can get finish the game early or get a unique ending entirely?

well, have an augmented reality game, kind of like the Matrix. you live your life as normal, kind of like a slice of life game, until your reality is interrupted by some people who are trying to smash the system, and you get dragged in with them

at some point in the game, you get offered the option of returning to the life you previously knew, or continuing along with the group. if you stay with the group, the game continues as normal, but if you choose to go back to your old life you end up back in the nice, quiet, safe slice of life simulator
...that lasts for about 10 minutes of gameplay (several days or even weeks in actuality) before suddenly the simulator explodes, revealing the unaugmented reality that everyone now sees. the renegades have done something you are unaware of (even if you had played the normal game) and now you are running around in a blind panic trying to pick up the pieces and find out what's going on


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JadeDemilich
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PostSubject: Re: Alpha Source-ery   29.04.16 22:18

Campaign idea:

still getting into Noragami, but i want to make a game where the players go about eiher as new-born, wandering the earth in search of recognition and belief, or ayakashi, wandering spirits who can use whatever powers they possess for good or great evil, or anything in between, to be honest


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PostSubject: Re: Alpha Source-ery   22.05.16 11:07

Holy shit it's been over a week since my last post

uhhh

well, here is one straight off the imagine-press

I want to create and run a Mr. Meeseeks game, based of the Meeseeks in Rick and Morty. Basically, you play a nigh-omnicompetent creature who is pained by existing, and the only way you can stop existing is to complete a task set by the one who summoned you

Now, originally i wanted to run this as a tabletop, but i think it would actually work better as a 90s-style point-and-click puzzle video game, where you are summoned and have to solve a problem with a really weird and abstract solution as quickly as you can


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JadeDemilich
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PostSubject: Re: Alpha Source-ery   31.05.16 18:36

Game that is marketed as you playing a cliche badass protagonist, so everyone thinks it's a run-of-the-mill action/adventure game

well, it is action/adventure, but the story ends up being a lot more interesting because the badass that is seen in all the trailers and advertisement is kidnapped/killed off/disappears mysteriously at the beginning of the game, and you Actually end up protag-ing as the title-dropped 'Sidekick', and have to not only explore, fight, and find your boss/partner, but prove that you can hold your own in the process


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PostSubject: Re: Alpha Source-ery   11.07.16 12:43

Further addition onto the whole '.700 Nitro' game:

thought about it and i think this is how I'd do it
you are provided the bulk of your ammunition in the early game, and more ammo is very rare, but strategically placed in-game

there is just enough ammo for one shot apiece on each of the game's bosses
each of the bosses is normally a very difficult challenge, requiring large amounts of ammo, guile, or both to put down. That said, if you are very precise, a single shot of the Nitro can put each and every one of the bosses down, which in a game that is already heavy on conservation of supplies and encouraging of precise shooting is just a continuation of thought. there would even be an achievement for it.
therefore, a round from the Nitro can save you a lot of anxiety in a boss fight and save you a logistical headache. However, it also means that you have to kill each boss in one shot, And you don't get to utilize the gun anywhere else in the game, unless you are willing to put yourself through the trouble of dealing with a boss without the Nitro.

Add in the fact that you get the Nitro early, before any of this is noticeable, and i think it would be pretty well-balanced


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PostSubject: Re: Alpha Source-ery   15.07.16 22:11

i think i have mentioned the stroggification process from Quake 4 in the past, but an idea strikes me now:

have something very similar to this, where the character plays the beginning of the game, gets captured, put through the procedure
     but then isn't rescued

the character is 'activated' and fully under the control of the enemy she fought so hard against, the enemy that she is very clearly terrified of, and unable to do anything about it

imagine having her cybernetic hook-ups and displays being the interactive or view-able mechanics and read-outs, and the mission objectives  are more along the lines of imperative directives than the standard mission statements the player is used to, making them question how much control they really have

and also have the unease settle in as you listen to your character (perhaps inside her own head, maybe out loud) begin to go mad from her inability to fight against her masters, and the unease only grows when you consider the fact that even though your character is some sort of experimental prototype or specialist unit, the possibility exists that every other one of these cybernetically enhanced soldiers, all the way back to the ones you fought in the very beginning of the game were just like you- angry, frustrated, terrified, disgusted, and not wanting any part of this, but being completely unable to stop themselves, or even close their eyes

EDIT: possible disturbing possibility- your masters obviously believe this process is a good thing, but maybe also add in the possibility via clues in the world (maybe even voiced by your character) that the process isn't just good for your masters, but good for you as well
and then you have to wonder whether your character is being honest or whether that is the programming talking
and then consider just how fine the line between those two possibilities is


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PostSubject: Re: Alpha Source-ery   26.07.16 8:12

So i have a few posts to update, but i have to add this one or i'll forget:

something very like dreamkiller alice, or maybe like alice:madness returns, but painting psychology in a good light

doesn't make much sense now; i'll see what i can do about that


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PostSubject: Re: Alpha Source-ery   19.11.16 0:00

Anime about a girl who hold the top grades in her class because she regularly consults with demons to tutor her in various subjects


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PostSubject: Re: Alpha Source-ery   12.12.16 11:40

Let’s see how much of this I can hammer out before I forget
You are a rebel, perhaps The Rebel, an individual who has it out for this magical and technological supercompany. This organization runs a massive chunk of the world with an iron fist and malicious rules. You start the game doing your level best to stop it, using a combination of deductive skills, minor magic, stealth, and age-based shapeshifting (changing yourself from a teenager to an old man to sneak into an event before changing into a toddler for the sake of sneaking in low visibility
You do everything you can to spread the word on how evil this company is, to expose them to the world and incite a riot, help the impoverished and the imprisoned out of their plights, and generally do what you can to burn this company to the ground
At one point you are captured and brought to a cell of sorts in the hollow of a tree over a seemingly bottomless pit, but using a cypher carved in the tree, unraveling some riddles, and using the advice of a former inmate, you escape, and are inside the company’s stronghold at this point.
Should probably mention at this point that the company is run by a single, powerful family, whose members are well-known by name and reputation of their abilities. The patriarch in particular sticks out so kind of an expy for Nurgle, boisterous and cheerful but massive and ugly and caring little for individual lives. The eldest son is something of a sadist who enjoys inhabiting the form of a small boy, and one of the middle children inhabits a suit of armor the size of a tower, and their siblings are everything in between.
Finally, you find yourself in an alcove in a small theater in one of the company’s private viewing areas. The family members are all present, but you have to find a way past them, because one of your goals, one of the big things you need to bring them down, is in the office behind them all.
Except you never succeed- you are always spotted, hunted, and captured in this room (there are well over a dozen different cinematics for different family members capturing you in different ways and in different places. Regardless of the time and manner however, you are caught and treated to a condescending speech, complete with comments from the other family members on how you’ve ‘failed again’ and are ‘taken back to her room’

Turns out you are the youngest child of this family, their baby daughter/sister, and it suddenly makes sense both why nothing but the truly terrible really gets to you, and why you hate this company/family so much. You like the outside world, and your family enjoys destroying it. Your family is a bunch of sadists who enjoy breaking you, over and over and over again, and you want to see them fall.
And you failed. Again.
You end up in your room, banging your fist on the walls in frustration before screaming at the ceiling in despair.
Maybe this will be the end of the game, maybe not. Thing is, I kind of don’t want the character to win- I want to have them try, but all too often the character in the game is successful. Here, I want the character to feel terrible at the end, knowing that they have been unsuccessful, again, and that more people are getting hurt because of your failure. You are the rallying point for the revolution, but all your attempts to achieve a goal go down in flames. Even if you are somehow successful, you are shown how your attempts have only minorly inconvenienced the company at best, and in those cases the revolution is actually worse off, because they came closer, expended more resources and manpower, and lost it all, making them even weaker than before.
All of this should also be in first person, so as to get the most out of the experience and cinematics


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PostSubject: Re: Alpha Source-ery   19.12.16 19:27

Got the inspiration for this from playing Dead of Winter and looking into Raxxon, the containment facility that started the whole event
(this is a video game)

You are a specialist (never specified what in) that is sent into this containment facility because there has been a breach and the experiments and specimens are overrunning the place

funnily enough, you actually have two ways to go about it:
on the one hand you can be a genocidal monster and just kill all of the experiments, in which case it is like a fairly basic FPS, except for the fact that the toughness and the ferocity of the experiments goes up and up and up. eventually you will die, unless you are of the Dark Souls School of Git Gud, in which case you successfully contain the breach, only to be shot by your commanding officer to 'tie up loose ends'

on the other hand, you can try and deal with the experiments gently, diplomatically (although this option is not immediately obvious, but it's also not exactly hidden) and you find that they can be dealt with. most are confused, angry, or scared, but all can in fact be talked down. turns out that this facility is a governmental conspiracy, and your superiors don't want them getting out, but there is also something buried deep down in the facility that they can't risk simply nuking it. You have the option then of playing the bitch in sheep's clothing and betraying the subjects, or becoming one of them and playing negotiator
...aaand that's all i've got. For now...


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PostSubject: Re: Alpha Source-ery   05.03.17 20:44

Don't Fucking Look At Me:
 

Don't!:
 

Stop It!:
 

preliminary list:
 

Notes:
 


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