Air Domain
You can turn Earth Elementals as you can turn undead.
-You can create a light fog at a stationary position. It can provide light cover and can be blown away by strong winds.
Animal DomainYou can speak with animals once a day.
You have an innate knowledge of nature.
-You can calm enraged animals with your soothing magic.
Artifice DomainYou have great skill in crafting objects.
-You can control rope with your mind, giving it simple commands. (Knot, wrap, coil, ect.)
Charm DomainYou can boost your charm and looks for a short while every day.
-You can use your magic to make someone treat you as a close friend so long as you concentrate.
Community DomainYou are more diplomatic and can calm angered people.
-You can inspire your allies for awhile, increasing their fighting capabilities.
Creation DomainCreation spells take less mental energy to cast.
-You can create a gallon of water.
Darkness Domain
You can fight normally even if you can't see.
-You can create a light fog at a stationary position. It can provide light cover and can be blown away by strong winds.
Death DomainYou can kill someone with a touch once a day, but it is extremely draining.
-You can cause fear in a small group of creatures.
Destruction DomainYou can make one amazing attack per day that can cause disastrous damage.
-You can create minor cuts and wounds with a mere touch.
Earth DomainCan turn air elementals like you can turn undead.
-Can make magic throwing stones out of ordinary stones, made to inflict more damage.
Fire DomainCan turn water elementals like you can turn undead.
-You can fire small flames from your hands roughly 10 feet out, burning everything it touches.
Glory DomainYou can turn undead more effectively then others.
-You have the ability to inflict damage to undead with a touch.
Healing DomainYour incredibly skilled at healing.
-You can cure light wounds, from larger cuts to big bruises.
Knowledge DomainYou have little knowledge of most everything. Divination's are casted with little effort.
-You can detect secret doors with your magic.
Liberation DomainYour mind is more resistant against mind affecting enchantments.
-You can remove the fear your allies feel with magic.
Luck DomainYou gain one strong stroke of luck per day.
-You can shield yourself partially from ranged attacks.
Madness DomainYou know true madness, and act slightly mad yourself. But on the other hand you gain enhanced perception.
-You can make someone confused for a short while, causing them to act abnormal.
Magic DomainYou can use magic devices more effectively then others.
-You can alter the magic aura of objects. Making them appear as something else.
Mind DomainYou are better at speaking lies and convincing other people.
-You can use magic to understand any written language.
Nobility DomainOnce per day you can boost your fighting capabilities.
-Increase luck on an attack.
Plant DomainTurn plants as you turn undead.
-Control plants to entangle everyone around the plant, friend or foe.
Protection DomainYou may put a limited shield around someone via touch once per day.
-You can put you and your allies in a stationary sanctuary, where you and the enemy can not fight for a short while.
Repose DomainYou can kill someone with a touch once a day, but it is extremely draining.
-You can tell the health of any creature you look at.
Rune DomainYou can create magical scrolls with limited abilities.
-You can erase mundane and magical writing with your thoughts.
Strength DomainYou can double your strength for a minute once a day.
-You can double the size of a person.
Sun DomainYou can use Greater Turning once a day that disintegrates undead instead.
-You can use magic to endure hot or cold weather, of your choice.
Travel DomainYou can travel normally under any condition for a couple seconds every day.
-You can double your speed with magic.
Trickery DomainYou are better at lying and disguising yourself then others.
-You can use magic to change your appearance slightly, disguising yourself.
War DomainYou are proficient with normal weaponry.
-Increase the strength of your weapon slightly with magic.
Water DomainTurn water elementals as you turn undead.
-You can create a light fog at a stationary position. It can provide light cover and can be blown away by strong winds
Weather DomainYou can survive in rough terrain better then others.
-You can create a light fog at a stationary position. It can provide light cover and can be blown away by strong winds.
If you are wondering why some of the things are on the list (War, Madness, Death) they are put there because of knowledge purposes. The devout follow these domains to feel much closer to the gods of these domains and wish to learn further about them. They don't use them to harm others in the group though. Also, I don't do an MP system for spells or what not and I'll have it done based on common sense. Think of it as you can't do any mainstream spells more then 3 times in a row without you getting tired or what not. Whatever you decide, sure. But if I notice you doing spells a bit above normal then I'll just let you know