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TSDZ_President
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TSDZ_President


Posts : 8854
Join date : 2010-04-15
Age : 31
Location : The Void

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PostSubject: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 19:58

Once an infusion from a catagory is picked, NOBODY ELSE CAN PICK FROM THAT CATEGORY. You may make up your own infusion, but I have to verify it, and it has to follow these rules:

It is limited to the body and it's natural abilities (such as muscle forming and growth)

It is limited to computer technology and associations (such as electricity and magnatism)

Pick one, and one only. If the list has a number, you pick between the numbers. You may hold an infusion by contacting me ahead of time.

What is this?
An infusion (in this RP) is a nano-machine mixture that is injected into the body to perform a certain task.

General list:





Enhanced Reflexes:

You can think quickly and act quickly in situations. Example: you would almost automatically win in a knife fight...you can catch arrows...etc. Info: There is no negative to this ability, it simply isn't that good.



Scanning:

1: You look at an object, and after a moment, you know almost all there is to know about it regarding parts. Example: you see a gun and you know every part in it...you see a person and you know all their organs and if they have any fake ones...etc. Info: it takes a little energy to do this, but hey, that's why they have ration bars, right?

2: You look at an object, and after a moment, you know what it is composed of regarding molecules. Example: you see a liquid on the floor and don't know what it is, you scan it, and now know that it is gasoline. Info: see Scanning 1.



Enhanced Hearing:

1: you can hear much better than usual, such as a pin drop in the room over...but nothing super-good. Example: hear the heartbeat of the guy about to ambush you

2: anything you hear, you automatically know of...basically, you know each and every sound and sound combination. Example: you hear a loud banging noise, and you now know that it was a baseball bat hitting a trash can.

3: Echolocation, if there is a sound in the area, you know where everything is, detail is limited to about the size of a pea, everything else is blurry. Example: dark room, you click your tongue, you can see everything without seeing for a split second.



Enhanced healing:

1: you heal much faster, but at the expense of energy.

2: you heal almost instantly, but are very drained afterwords if you didn't just eat or something.



Enhanced sight:

1: your eyes become like a pair of telecopes (no, not binoculars.). You can zoom in and out to extreme distances.

2: you can now see infrared at will. Note: infrared is also a little like 'x-ray' vision, except much weaker and without the radiation.



Hacking:

Touch-hacking:

1: It takes a few moments for sync, but you instantly hack into almost anything you touch. Info: this is a bit draining

2:It takes a few moments for sync, but you're instantly connected to a living thing that you touch. Once touching, you can sense everything they sense and hear surface thoughts. This ends when contact is lost between the two. (This specific one is called HIJACK)

Sight-hacking:

1: It takes longer than touch-hacking, but you can hack into almost anything you can see. You must maintain eye contact with the target.

2: It takes longer than touch-hacking, but you connect to any living thing you can see. You have to maintain eye contact with the target (not eye-to-eye, but you have to keep looking at it). Once connected, you sense everything they do, and you can hear surface thoughts. (this specific one is called HIJACK)



Awareness:

1: You generally know things in an area of 15 feet. Example: you know how many bullets are in a clip, you know how thick a door is, you know how many seconds are left on that grenade that guy threw, etc...

2. you generally know things in an area of 15 feet regarding people. Example: you know people's health, you know emotions, you can detect lies, etc...



Electric Charge:

1: You can absorb and release electrical energy into a personal battery (the nanos in your body are the battery). If you absorb too little, you can't use it, if you absorb too much, you get electrocuted. This is good for absorbing an EMP blast, saving your friends from the effects. You can also essentially kill someone with this if you shock their head with a full battery discharge. Wherever the electricity leaves your body, you are burned slightly. Max range of firing is 5 feet, beware of metal and other attracting things though, or else you will miss. You can absorb electricity from anything that has electricity in it, you just have to touch it. You can use this like an EMP, except that you can only short out ONE object within 5 feet by zapping it with a bolt, or touching it...both drain the whole battery.

2: Same as 1, except it's purpose is solely to work as an EMP, uses half charge. You short out ALL electrical objects within 10 feet. You can aim this in any direction, or all around you at once. Warning: effects you and teammates (items)...also, does NO DAMAGE to living things



Magnetic induction

1: Field. Basically, it is a field that surrounds your body that effects things in a radius of about 5 feet. Uses energy to use, eat and or sleep to restore. Example: bullets shot at you curve away, but aren't guarenteed to miss...basically, if someone tries to shoot your stomach, they hit your arm...velocity and weight counteract

2: Focus. Basically, you emit a strong magnetic ray from your body wherever you please. You can fire it from multiple places at once, but it takes more energy. This gives you the ability to attract and repel metal objects strongly. Example: see a gun across the room, point your hand at it, at flies to your hand...or, dagger in your hand, you point it at someone, and it shoots out like a bullet.

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Bestdragon3
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Bestdragon3


Posts : 7063
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Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 20:04

Electric Charge. Called it.
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TSDZ_President
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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 20:06

lol, but do you want 1 or 2? Wink
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Bestdragon3
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Bestdragon3


Posts : 7063
Join date : 2009-12-23
Age : 31
Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 20:33

1. Two is lame-sauce.
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Zentaku
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Random : With time all things change and all people change. Nothing is constant.

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 20:37

I would like a variation of magnetic induction please... called it.
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Ta]R[SoNiS
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Random : The beatings will continue until morale improves!

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 20:41

I would like to officially claim Sight Hacking #2, the Organic matter version.

Very Happy
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Zentaku
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Zentaku


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Age : 31
Location : the place between ultimate despair and pure bliss.
Random : With time all things change and all people change. Nothing is constant.

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 20:44

bestdragon3 wrote:
1. Two is lame-sauce.
I would have to agree with that Tim XD
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TSDZ_President
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TSDZ_President


Posts : 8854
Join date : 2010-04-15
Age : 31
Location : The Void

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 22:42

ColinEtzel wrote:
bestdragon3 wrote:
1. Two is lame-sauce.
I would have to agree with that Tim XD

oh idk...EMPs are pretty valuable here ;)
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Bestdragon3
Public Affairs Manager
Bestdragon3


Posts : 7063
Join date : 2009-12-23
Age : 31
Location : In a cave.
Random : Imagination will often carry us to worlds that never were. But without it we go nowhere.

TSC Infusion list Empty
PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 22:52

Yes, they would, and 2 was very tempting, but 1 problem.

Warning: effects you and teammates (items)...also, does NO DAMAGE to living things

Paaass.
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TSDZ_President
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TSDZ_President


Posts : 8854
Join date : 2010-04-15
Age : 31
Location : The Void

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptySun 17 Oct 2010 - 22:54

you can direct it in a cone , so only what is in the cone is affected
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Ta]R[SoNiS
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Ta]R[SoNiS


Posts : 3365
Join date : 2009-12-29
Age : 36
Random : The beatings will continue until morale improves!

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PostSubject: Re: TSC Infusion list   TSC Infusion list EmptyMon 18 Oct 2010 - 15:39

It's kind of useless if you have guns tho. Just like in the pits, Laser Beams are the best powers, until you have guns, at which point they become absolutely useless. An aimed EMP would be useless unless our job is to take down the perpetrator non-lethally. I was debating on going for the area one, only to realize I'd probably get tempted to pull something and die.
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